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William Morris


The Wood Beyond the World

Ballantine Adult Fantasy: Book 3

William Morris

When the wife of Golden Walter betrays him for another man, he leaves home on a trading voyage to avoid the necessity of a feud with her family. His efforts are fruitless, as word comes to him en route that his wife's clan has killed his father. As a storm then carries him to a faraway country, the effect of this news is merely to sunder his last ties to his homeland. Walter comes to the castle of an enchantress, from which he rescues a captive maiden in a harrowing adventure (or rather, she rescues him). They flee through a region inhabited by mini-giants, eventually reaching a city whose custom is to take as ruler when the throne is vacant the next foreigner to arrive. The late king having died, Walter and his new love are hailed as the new monarchs, and presumably live happily ever after.

The Well at the World's End Volume I

Ballantine Adult Fantasy: Book 20

William Morris

The first half of The Well at the World's End (Books One and Two)

Using language with elements of the medieval tales which were his models, Morris tells the story of Ralph of Upmeads, the fourth and youngest son of a minor king, who sets out, contrary to his parents' wishes, to find knightly adventure and seek the Well at the World's End, a magic well which will confer a near-immortality and strengthened destiny on those who drink from it. The well lies at the edge of the sea beyond a wall of mountains called "The Wall of the World" by those on the near side of them but "The Wall of Strife" by the more peaceful and egalitarian people who live on the seaward side.

Ralph meets a mysterious lady who has drunk from the well, and they become lovers. Together and separately, they face many foes and dangers including brigands, slave traders, unscrupulous rulers and treacherous fellow travellers. The lady is killed, but with the help of Ursula, another maiden whom Ralph meets upon the way, and the Sage of Sweveham, an ancient hermit who has also drunk of the well, Ralph eventually attains the Well, after many more adventures. The outward journey takes more than a year. Returning from the well, Ralph, Ursula and the Sage find that some of the poor oppressed folk they had helped on the way to the well have righted grave wrongs, increased prosperity and reduced the level of strife in the city-state kingdoms along the way. The wayfarers must now decide whether they can settle down to a righteous but stodgy life at Ralph's home kingdom now that they have learned so much and become near-immortal, or are called to further heroism in the wider world.

The Well at the World's End Volume II

Ballantine Adult Fantasy: Book 21

William Morris

The second half of The Well at the World's End (Books Three and Four)

Using language with elements of the medieval tales which were his models, Morris tells the story of Ralph of Upmeads, the fourth and youngest son of a minor king, who sets out, contrary to his parents' wishes, to find knightly adventure and seek the Well at the World's End, a magic well which will confer a near-immortality and strengthened destiny on those who drink from it. The well lies at the edge of the sea beyond a wall of mountains called "The Wall of the World" by those on the near side of them but "The Wall of Strife" by the more peaceful and egalitarian people who live on the seaward side.

Ralph meets a mysterious lady who has drunk from the well, and they become lovers. Together and separately, they face many foes and dangers including brigands, slave traders, unscrupulous rulers and treacherous fellow travellers. The lady is killed, but with the help of Ursula, another maiden whom Ralph meets upon the way, and the Sage of Sweveham, an ancient hermit who has also drunk of the well, Ralph eventually attains the Well, after many more adventures. The outward journey takes more than a year. Returning from the well, Ralph, Ursula and the Sage find that some of the poor oppressed folk they had helped on the way to the well have righted grave wrongs, increased prosperity and reduced the level of strife in the city-state kingdoms along the way. The wayfarers must now decide whether they can settle down to a righteous but stodgy life at Ralph's home kingdom now that they have learned so much and become near-immortal, or are called to further heroism in the wider world.

The Water of the Wondrous Isles

Ballantine Adult Fantasy: Book 38

William Morris

Stolen as a child and raised in the wood of Evilshaw as servant to a witch, Birdalone ultimately escapes in her captress's magical boat, in which she travels to a succession of strange and wonderful islands. Among these is the Isle of Increase Unsought, an island cursed with boundless production, which Morris intended as a parallel of contemporary Britain and a vehicle for his socialistic beliefs. Equally radical, during much of the first quarter of the novel, Birdalone is naked, a highly unusual detail in Victorian fiction. She is occasionally assisted out of jams by Habundia, her lookalike fairy godmother. She encounters three maidens who are held prisoner by another witch. They await deliverance by their lovers, the three paladins of the Castle of the Quest. Birdalone is clad by the maidens and seeks out their heroes, and the story goes into high gear as they set out to rescue the women. Ultimately, one lady is reunited with her knight, another finds a new love when her knight is killed, and the last is left to mourn as her champion throws her over for Birdalone.

The Sundering Flood

Ballantine Adult Fantasy: Book 57

William Morris

Osberne Wulfgrimsson and Elfhild are lovers who live on opposite sides of the Sundering Flood, an immense river. When Elfhild disappears during an invasion by the Red Skinners, the heartbroken Osberne takes up his magical sword Boardcleaver and joins the army of Sir Godrick of Longshaw, in whose service he helps dethrone the tyrannical king and plutocracy of merchants ruling the city at the mouth of the river. Afterwards he locates Elfhild, who had fled with a relative, a wise woman skilled in the magical arts, and taken refuge in the Wood Masterless. Elfhild tells Osberne of their adventures en route to safety. Afterwards they return together to Wethrmel, Osberne's home, and all ends happily.

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