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Lawrence Watt-Evans


The Misenchanted Sword

Legends of Ethshar: Book 1

Lawrence Watt-Evans

Ethshar and the Northern Empire have been at war for hundreds of years. Hardly anyone alive remembers why, or over what. The tempest, turmoil, and war are endless, and the killing more endless still. The war has become not just a way of life, but an institution; no one dares to dream that it could end. Not even Valder of Kardoret, Ethsharitic Scout, trapped behind enemy lines.

But now everything has changed: at a moment of great need, a hermit wizard crafted Valder a magic sword called Wirikidor -- a blade at once cursed and enchanted, a misenchanted blade that makes him unbeatable.

Soon the tides of battle will turn, and once they've turned they'll turn forever.

With a Single Spell

Legends of Ethshar: Book 2

Lawrence Watt-Evans

Tobas had been lucky to find a wizard to take him on as apprentice. But then the wizard died suddenly and unexpectedly after teaching Tobas only a solitary spell, and the youth was too old to find a new master. How could he earn a living when all the magic he could do was light fires?

The Unwilling Warlord

Legends of Ethshar: Book 3

Lawrence Watt-Evans

A STAR RISES IN THE SOUTH

When the foreigners confronted Sterren in Ethshar of the Spices he was uneasy; when they all but abducted him, taking him to an obscure kingdom in the south, he knew he was in a terrible predicament.

A predicament some might actually find appealing -- he was by heredity the Ninth Warlord of Semma, least of the small kingdoms; he was a noble, and his rank afforded him material privileges, even in a place as insignificant and obscure as Semma.

But the office also carried certain terrible responsibilities: he was to win the war the stupid King had stirred up by his arrogance. Two larger and stronger Kingdoms were preparing to invade Semma.

And if the country lost, the first thing likely to be forfeit was the life of the Warlord.

And if it won... if it won, the fate and shape of Ethshar would change forever.

For deep in the south there are secrets of magic not even Sterren can imagine.

The Blood of a Dragon

Legends of Ethshar: Book 4

Lawrence Watt-Evans

It was definite -- Dumery had no magical talent at all. He could never fulfill his dream to become a wizard's apprentice. Hurt, angry, and mortally disappointed, he despaired of ever choosing a trade.

But then Dumery spied a so-called great wizard humbling himself before a man selling dragon's blood -- the precious stuff that made difficult spells work. If Dumery couldn't be a wizard, maybe he could become a dragon-hunter and have all those scornful wizards crawling to him.

So, leaving his family, city, and comfortable home, Dumery began trailing Kensher, the man in brown -- even though Kensher said he didn't need a dragon-hunting apprentice. But when Dumery finally caught up with Kensher, he would discover Kensher's great secret of how the precious fluid was obtained -- a secret from which only Kensher's kin could profit.

Once again, Dumery would be left without career or future. Unless...

Taking Flight

Legends of Ethshar: Book 5

Lawrence Watt-Evans

Kelder had always dreamed of a life more exciting than what waited for him on the family farm. So when a fortune-teller predicted a glorious future, that he'd roam free and unfettered and be a champion of the lost and forlorn, he immediately set out on the fabled Great Highway to Shan in search of adventure.

But once he was on the road, life was hardly as exciting as he'd hoped -- until he met Irith. She was the most beautiful girl, and the only girl with wings, Kelder had ever seen. They teamed up to see the world, and then Kelder found adventures aplenty: there were bandits and demons, and there were curses to lift, wizards to seek spells from, orphans to champion, and legendary cities to visit. For the young and carefree, life on the Great Highway was filled with fun, action, and magic.

But Kelder began to wonder about his beautiful companion. Irith certainly had seen a lot of the world for one so young -- and everyone along the highway seemed to know her... Soon, discovering Irith's secrets became Kelder's greatest adventure of all...

The Spell of the Black Dagger

Legends of Ethshar: Book 6

Lawrence Watt-Evans

Tabaea was an ordinary thief, sneaking and prowling and stealing for a living. Then one night while burgling a house, she witnessed a wizard teaching his apprentice a spell -- the creation of a magic dagger.

Tabaea decided to try the magic for herself. But even though she could feel the power rising around her as she went through the steps of the ritual, something had clearly gone wrong. The apprentice's dagger had glowed; it had resisted attempts to pick it up; and there had been a blinding flash at the end of the ceremony.

But Tabaea's dagger didn't do any of those things. And it wouldn't free her from bonds, or heal her wounds -- it didn't seem to be magical at all. It just turned black.

Then, by chance, Tabaea discovered that her dagger indeed had its own kind of unusal magic -- a dark, powerful magic that promised invincibility to its bearer.

But magic can be dangerous even in the hands of an expert -- and for Tabaea, magic and power could spell disaster...

Night of Madness

Legends of Ethshar: Book 7

Lawrence Watt-Evans

The Night of Madness begins when a mysterious object falls from the heavens, creating a wave of magic in all directions. The wave brings not only a dream but an infusion of warlockry to the land, and soon all hell breaks loose. Looting, rioting, petty personal revenge, and uncontrollable madness run rampant, and all of Ethshars magicians seem helpless before it.

Ithanalin's Restoration

Legends of Ethshar: Book 8

Lawrence Watt-Evans

When Magic Goes Awry...

What is an aspiring apprentice wizard to do when she finds her mentor and master frozen in his tracks by mysterious magics?

Kilisha of Eastgate, a promising young student of wizardry in the city of Ethshar of the Rocks, still has much to learn before she can assume the robes of a journeyman enchanter. But when her teacher, the venerable Ithanalin the Wise, is overcome by a peculiar spell that scatters his soul amongst a collection of runaway household furnishings, it is up to Kilisha to find the cause and restore him to his former self. Adventure and mayhem abound.

The Spriggan Mirror

Legends of Ethshar: Book 9

Lawrence Watt-Evans

Every wizard in Ethshar knew that if you needed something special, something difficult to find, that Gresh the Supplier was the man to see. He was expensive, but always delivered. So when the Wizards' Guild finally got fed up with the little green nuisances that called themselves "spriggans," the Guild hired Gresh to fetch them the magic mirror that created the troublesome imps. The wizards thought finding it looked impossible. Gresh thought his methods would do the job. But no one had asked the spriggans what they thought!

The Vondish Ambassador

Legends of Ethshar: Book 10

Lawrence Watt-Evans

Once, not so long ago,a warlock named Vond built an empire in the southern part of the Small Kingdoms. Vond is gone, but his empire survives under the rule of a seven-person Imperial Council and a young regent named Sterren.

The Empire of Vond was hardly trouble-free after Vond's departure. Its neighbors are understandably wary of further expansion, there are questions about how Vond's magic became so potent, and so on. Most of the World, though, doesn't care -- Vond is off there in the southeastern corner of the World, far away from anywhere important.

But one day a dockworker named Emmis watches a Vondish ship arrive in Ethshar of the Spices and finds himself hired as native guide and aide to someone who claims to be Vond's ambassador plenipotentiary to the overlords of the Hegemony of the Three Ethshars.

But who is the Vondish ambassador, really, and what is his true business in Ethshar? And who has followed him to the city?

The Unwelcome Warlock

Legends of Ethshar: Book 11

Lawrence Watt-Evans

The Calling. Sooner or later, it claimed every powerful warlock... a growing magical compulsion to go north to the mysterious land of Aldagmor that nothing could stop. None ever returned. Hanner the Warlock knew his days were numbered. The Calling pulled at him ceaselessly now, and his ability to resist had begun to crumble. So he determined to find a place where the Calling couldn't reach him... another world, located through a magic tapestry.

Every warlock knew that the farther he was from Aldagmor, the weaker the Calling was -- and the weaker his magic was, as well, but that was only a secondary consideration. That weakening had given Hanner the idea to find, or make, a place so distant from Aldagmor that the Call couldn't reach it at all. Unfortunately, the Call took him anyway.

And that's where his story really gets interesting. Because the Calling wasn't what everyone believed. And when the warlocks who had been Called over the decades suddenly woke up again at the object doing the calling -- and found themselves without their powers -- their world may never be the same!

The Sorcerer's Widow

Legends of Ethshar: Book 12

Lawrence Watt-Evans

The great wizard Nabal's death offers many opportunities, both for those who knew him and those who did not. For young conmen Ezak and Kel, it means a chance to loot the wizard's estate... if they can win the confidence of Nabal's widow, Dorna.

But Dorna has plans of her own. She means to leave the tiny village for a better life in the city. And all of Nabal's wizardly artifacts and talismans will pay for that new life -- if she can only get them there intact!

Relics of War

Legends of Ethshar: Book 13

Lawrence Watt-Evans

Young Ishta found it in the forest, buried beneath dead leaves: a rounded, flattened stone as black as onyx. One side held a golden oval that glowed with a unnatural light. Of course, it had to be magic.

But what did farmers know of magic? It could be dangerous, or it could be some harmless toy. They had to find out.

Since Ishta was too young to bring her discovery to the Baron of Varag's stronghold, her older brother, Garander, went instead. Once there, Azlia, a beautiful wizard, recognized the stone immediately as Northern sorcery. She had to call Sammel, the local sorcerer, to find out its nature... a relic of the last great war.

When the Baron takes the stone for himself, that should have ended things. But it was just the beginning for Garander. Because that magical stone wasn't the only relic left in the woods...

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