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Nights of Villjamur

Legends of the Red Sun: Book 1

Mark Charan Newton

Following in the footsteps of writers like China Miéville and Richard K. Morgan, Mark Charan Newton balances style and storytelling in this bold and brilliant debut. Nights of the Villjamur marks the beginning of a sweeping new fantasy epic.

Beneath a dying red sun sits the proud and ancient city of Villjamur, capital of a mighty empire that now sits powerless against an encroaching ice age. As throngs of refugees gather outside the city gates, a fierce debate rages within the walls about the fate of these desperate souls. Then tragedy strikes-and the Emperor's elder daughter, Jamur Rika, is summoned to serve as queen. Joined by her younger sister, Jamur Eir, the queen comes to sympathize with the hardships of the common people, thanks in part to her dashing teacher Randur Estevu, a man who is not what he seems.

Meanwhile, the grisly murder of a councillor draws the attention of Inspector Rumex Jeryd. Jeryd is a rumel, a species of nonhuman that can live for hundreds of years and shares the city with humans, birdlike garuda, and the eerie banshees whose forlorn cries herald death. Jeryd's investigation will lead him into a web of corruption-and to an obscene conspiracy that threatens the lives of Rika and Eir, and the future of Villjamur itself.

But in the far north, where the drawn-out winter has already begun, an even greater threat appears, against which all the empire's military and magical power may well prove useless-a threat from another world.

City of Ruin

Legends of the Red Sun: Book 2

Mark Charan Newton

Villiren: a city of sin that is being torn apart from the inside. Hybrid creatures shamble through shadows and barely human gangs fight turf wars for control of the streets. Amidst this chaos, Commander Brynd Lathraea, commander of the Night Guard, must plan the defence of Viliren against a race that has broken through from some other realm and already slaughtered hundreds of thousands of the Empire's people.

When a Night Guard soldier goes missing, Brynd requests help from the recently arrived Inqusitor Jeryd. He discovers this is not the only disappearance the streets of Villiren. It seems that a serial killer of the most horrific kind is on the loose, taking hundreds of people from their own homes. A killer that cannot possibly be human. The entire population of Villiren must unite to face an impossible surge of violent and unnatural enemies or the city will fall. But how can anyone save a city that is already a ruin?

The Book of Transformations

Legends of the Red Sun: Book 3

Mark Charan Newton

A new and corrupt Emperor seeks to rebuild the ancient structures of Villjamur to give the people of the city hope in the face of great upheaval and an oppressing ice age. But when a stranger called Shalev arrives, empowering a militant underground movement, crime and terror becomes rampant. The Inquisition is always one step behind, and military resources are spread thinly across the Empire. So Emperor Urtica calls upon cultists to help construct a group to eliminate those involved with the uprising, and calm the populace. But there's more to The Villjamur Knights than just phenomenal skills and abilities - each have a secret that, if exposed, could destroy everything they represent.

Investigator Fulcrom of the Villjamur Inquisition is given the unenviable task of managing the Knights', but his own skills are tested when a mysterious priest, who has travelled from beyond the fringes of the Empire, seeks his help. The priest's existence threatens the church, and his quest promises to unweave the fabric of the world. And in a distant corner of the Empire, the enigmatic cultist Dartun Sur steps back into this world, having witnessed horrors beyond his imagination. Broken, altered, he and the remnants of his cultist order are heading back to Villjamur. And all eyes turn to the Sanctuary City, for Villjamur's ancient legends are about to be shattered ...

The Broken Isles

Legends of the Red Sun: Book 4

Mark Charan Newton

The fourth book in this epic about a civilisation on the brink of collapse

War spills into the Boreal Archipelago, as two rival cultures bring their eternal battle into this adjacent realm.

Fresh from a military victory, Commander Brynd Lathraea plans to rebuild the city of Villiren, where he is confronted with a dilemma. There are friendly forces who have no other choice but to live alongside his own people, and their numbers will be required to fight in the looming conflict. The commander turns politician as he seeks to build bridges and embrace mysterious new technologies to further his ambitions. However, many in Villiren are sceptical of aliens coming to their city, tensions run high, and even the dream of a peaceful future brings with it inevitable clashes of beliefs.

Meanwhile, Villjamur has been destroyed. A vast swathe of refugees from the legendary city are now on the run from an immense alien presence in the sky. Villages are being cleared and people are dying en masse. And Inquisitor Fulcrom finds himself at the helm of an operation to aid the refugee exodus to the coast, but it's a race against time before this threatened genocide is complete. Ancient civilisations line up on the field of battle. Exotic creatures and a possible god walk alongside citizens of the Empire. As the Legends of the Red Sun series draws to a close, there will be one final and immense conflict to decide the fate of multiple cultures forever.