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Scavenger Hunt

Michaelbrent Collings

"I already know all your names. As for me... you can call me Mr. Do-Good."

Five strangers have woken up in a white room. A room with no doors, no windows. A room with no hope. Because these strangers have been kidnapped, drugged...and brought here as the newest contestants in the world's most high-stakes scavenger hunt. Run by a madman named Mr. Do-Good the game offers only two options: win or die. All they have to do to survive is... complete every task... on time... and not break any of Do-Good's rules. Playing the game will bring the players to their breaking point and beyond. But play they will, because Do-Good has plans for these strangers, and their only chance to live through the night is to play his Scavenger Hunt.

Scavenger Hunt

Scavenger Hunt: Book 1

Stephen Goldin

The idle rich of galactic Society had little to do that was productive, so they loved to invent useless little games to keep themselves occupied--and the greatest was the Scavenger Hunt, held only once every 20 years. Visit different worlds, pick up hard-to-get items that can't simply be bought, and have a fine time. A clever way to pass empty hours.

Tyla deVrie and her twin brother, Bred, follow the family tradition of entering the Scavenger Hunt. Their parents died during the last Hunt 20 years ago, and they mean to regain the family honor. But as they hop from planet to planet aboard Bred's decadent space yacht with its all-woman crew, fate seems to be making the Scavenger Hunt far more than just a game. It will irrevocably change their lives--that is, if it doesn't end them first.

Finish Line

Scavenger Hunt: Book 2

Stephen Goldin

The Scavenger Hunt is a race through space, and the winner will receive the Society's greatest accolade. DeVrie is one of the leaders, but he is sickened by what he has seen and done. He wants to quit, but is tricked into continuing by his sister.