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The Star Ghost

Star Trek: Deep Space Nine: Young Adult: Book 1

Brad Strickland

While living on "Deep Space Nine", Jake Sisko has seen a lot of strange things, since his father, commander of the station, opened it to every lifeform who passes through this sector of space. But when Jake's Ferengi friend Nog says he's seen a ghost, Jake doesn't believe him, until a shimmering figure with glowing red eyes appears in Jake's quarters. Soon enough the spectre has Jake on a dangerous mission into the depths of the station, with the fate of "Deep Space Nine" resting on his boyish shoulders.

Stowaways

Star Trek: Deep Space Nine: Young Adult: Book 2

Brad Strickland

Jake Sisko and his best friend, Nog, make plans to sneak aboard a shuttle Doctor Bashir is piloting down to Bajor. After all, it's been a while since Jake has been on a planet. And they'll be back before Commander Sisko returns to "Deep Space Nine" from his diplomatic mission in a nearby star system. The boys expect to have a great time as they secretly follow the Doctor around and see the sights of Sakelo City. But what they see terrifies them as they watch the doctor being kidnapped. Now with the help of a Bajoran girl, Sesana, Jake and Nog strike out on their own to find the doctor. First the three friends must make their way through the dangerous territory that surrounds the city. But finding the doctor in the Bajoran wastelands is only part of their problem. Then Jake and Nog have to rescue Doctor Bashir from an army of killers without getting captured themselves.

Prisoners of Peace

Star Trek: Deep Space Nine: Young Adult: Book 3

John Peel

Life suddenly gets interesting on "Deep Space Nine" TM when a new student turns up in Jake and Nog's class, Riv Jakar, a Bajoran boy whose parents were killed by Cardassians. Riv thinks school and hanging out on the Promenade are a waste of time. Instead he is determined to join the Bajoran freedom fighters in their battle against the Cardassians.

When Jake, Nog, and their friends Ashley and T'Ara are investigating some mysterious incidents on the station they discover a stowaway, a Cardassian girl named Kam. She is the daughter of a high-placed Cardassian official who has just shown up at "Deep Space Nine" with eight warships, demanding the return of his daughter. But Riv has other plans for Kam, and it's up to Jake and Nog to save her before Riv starts a new war.

The Pet

Star Trek: Deep Space Nine: Young Adult: Book 4

Ted Pedersen
Mel Gilden

It's the anniversary of the discovery of the Wormhole, and ships from all over the galaxy are headed to "Deep Space Nine" to celebrate. When the freighter "Ulysses" docks at "Deep Space Nine," an animal escapes from one of the crewmembers and heads straight for Jake Sisko. It does not speak or eat, but loves to play ball! Since the furry little creature presents no threat to the station and the owner is under investigation by Security Chief Odo. Commander Sisko allows Jake and Nog to keep the pet until the situation can be straightened out. Besides, the Commander has more important things to worry about. For starters, a huge new ship has come through the Wormhole and its captain is threatening to blow up the station unless his Crown Prince is returned, unfortunately for Sisko, he's never seen the prince. Also, mysterious creatures have begun terrorizing the station. With time running out, Sisko and his crew search the station for clues, while Jake and Nog try to save their pet from an alien's evil plan.

Arcade

Star Trek: Deep Space Nine: Young Adult: Book 5

Diana G. Gallagher

There's a new player on the Promenade, a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and, as a result, win Bokat a lucrative business deal with the Zhodrans. But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go "into" the game and rescue them. If he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg.

Field Trip

Star Trek: Deep Space Nine: Young Adult: Book 6

John Peel

Ever since the Wormhole was discovered as a shortcut to the far off Gamma Quadrant. Jake Sisko has been "dying" to go through it. Not only is the one-of-a-kind stable Wormhole an incredible sight, but the trip through is a once-in-a-lifetime ride. Now, with a lot of urging from her students, Keiko O'Brien is leading a field trip through the Wormhole to Cetus Beta, a very safe, boring planet on the other side. But then a Cardassian raider shoots down their Runabout. Now Jake, Nog, T'Ara, Ashley and the other students are trapped on a planet where plants rule: they move, run, eat...

Gypsy World

Star Trek: Deep Space Nine: Young Adult: Book 7

Ted Pedersen

The Fjori star trader "Orak" is strictly off-limits as it docks at the repair bay on Deep Space Nine. But Jake and Nog can't resist the challenge of stealing a look at the Fjori star maps and trying to find the secret Fjori home planet, Eden. And no sooner do they give in to temptation than they find themselves trapped in the starship, hurtling though uncharted space, and not even Jake's father, Commander Sisko, can help them. If they set foot on the forbidden planet, they'll be forced to stay for life. Their only hope is Vija, a Fjorian girl who asks the Council of Elders to let Jake and Nog attempt the perilous Rite of Passage in order to win their freedom.

Higher Score

Star Trek: Deep Space Nine: Young Adult: Book 8

Kevin J. Anderson
Rebecca Moesta

Jake and Nog have hit the jackpot playing holo videogames in the Amusement Arcade. An alien named Kwiltek has offered them jobs helping him run remote-controlled mining operations on a distant planet where dull mining is turned into a thrilling video game. In the "gaming room, " teams of kids work together monitoring the operations by remote control, loading cargo and defending against the most frightening "threats" they've ever seen on-screen. "Now" Jake and Nog can show their stuff! Soon they're competing with other alien kids to see who can haul the most ore. It's the ultimate game -- "with pay!" Until the night Jake and Nog slip into the command center and see a roomful of screens displaying real-life images of a devastated world where desperate natives are under attack by fighters that look "very" familiar! Suddenly the game is over -- and the nightmare begins...

Cardassian Imps

Star Trek: Deep Space Nine: Young Adult: Book 9

Mel Gilden

Jake and Nog are looking for action - in all the wrong places. They've played all the family holosuite games - and the adult games are strictly off-limits. So when Garak, the only Cardassian on Deep Space Nine, suggests a trip to the unknown depths of Level 45, they're ready to go. When they arrive on the musty, abandoned deck, they find a funny Cardassian toy that says "Moop" when activated. And then they discover the replicator button on the toy. Perfect! They can replicate enough "Moops" for a baseball game. But suddenly the figures that stand before them are as tall as Nog - and they're replicating themselves!

Space Camp

Star Trek: Deep Space Nine: Young Adult: Book 10

Ted Pedersen

Commander Sisko has made Jake an offer he can't refuse -- the chance to attend Starfleet Academy Summer Space Camp on Rijar, once home to an ancient civilization, now an archaeologist's dream. Jake's father has even agreed to send Nog. Jake is looking forward to the adventure and maybe finding something in the ruins to write a story about. But from the day they arrive it's a disaster! The best friends are on their way to becoming worst enemies -- until an accident triggers the countdown of a megabomb that threatens the entire planet! Jake and Nog lead an expedition into the catacombs under the base in a desperate race against time. Their only hope is a terrifying voyage into cyberspace to gain control of the ticking bomb that is about to explode...

Day of Honor: Honor Bound

Star Trek: Deep Space Nine: Young Adult: Book 11

Diana G. Gallagher

There is no occasion more sacred to the Klingons than the Day of Honor. And to the Klingon youth, honor is a lesson heard-learned and harder-earned. The hunter instinct is taking over Alexander, driving him to violence when he can't control his emerging Klingon traits. He's in trouble at school when his father, Worf, gives his word as a Starfleet officer that Alexander's behavior will change. But it takes a frightening confession from Worf before Alexander understands that he must learn to control himself or lose everything he loves. A Klingon is honor-bound to keep his word, at any cost. And Alexander is about to pay the price as he faces disgrace and dishonor for challenging his bullying classmates with character instead of force.

Trapped in Time

Star Trek: Deep Space Nine: Young Adult: Book 12

Ted Pedersen

A blast to the past! Jake Sisko is wondering where life will take him next... and the answer is the past! Chief O'Brien has promised to deliver a gift to a physicist, Professor Jonathan Vance. And Jake and Nog are allowed to accompany him to France. Vance shows them his "time machine", the first one ever to control time jumps with accuracy. When his assistant, Kruger, attacks him and steals the control device, Jake, Nog and O'Brien leap through the portal after him. They find themselves in Normandy, France, in 1944 during the middle of World War II. With Kruger joining the ranks of the Third Reich as a colonel, history is about to be changed forever. Can they stop Kruger from informing Hitler that a secret invasion will happen in Normandy?